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The Child in Videogames : From the Meek, to the Mighty, to the Monstrous

The Child in Videogames : From the Meek, to the Mighty, to the Monstrous

by Springer International Publishing AG

£99.99
MPN9783031423703
Prices updated 21 May 2026

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Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts.It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames.While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible.This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.

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